Sandrine le Comte

Sandrine le Comte

Studio Gobo

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Sandrine le Comte is a Game Designer at Studio Gobo with four years of AAA games industry experience, contributing to titles such as LEGO Horizon Adventures and Redfall.
She mainly works on Combat and Enemy Designs, where she enjoys creating immersive and memorable encounters for her players. 
 

Sandrine le Comte is speaking at the following session/s

Graduate Journeys: Experiences, Breakthroughs and Insights From Both Sides

Tuesday
4:00pm - 4:45pm
Room 6

This Free Round table gives the opportunity to hear firsthand from those who have made the journey from education to industry and those who build the pathways. It provides an opportunity to participate in an open discussion about those experiences and their lessons.

In this open, organic conversation, the students and the path builders will share the positive impact of studio-led mentorship and dedicated incubation. We’ll explore the gaps they found and how the support structures helped them overcome those challenges.

    Whether you're a student looking for your own path or a studio head looking to build a better internal culture, join us for a constructive look at the practical magic that happens when industry pathways and emerging talent meet.

    Session Takeaway

    • Gain first‑hand knowledge from those that have made the transition from education to industry.
    • Learn how studios and programmes support graduates through mentorship and pathways.
    • Gain clarity on practical next steps for moving from education into professional practice.

    Session speakers

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