Gilbert McGirr

Gilbert McGirr

Supercell

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Gilbert is a Game Artist at Supercell, currently working on new titles. In the six years since graduating, he has worked across a wide range of roles in both animation and games — from 3D rendering, modelling and matte painting to motion design and concept art — with clients including Netflix, DreamWorks, and the BBC.
A generalist by nature, Gilbert draws on his varied background to bring a focus on storytelling and a fresh perspective to his projects, enabling his team by picking up a wide variety of work as and when needed.
 

Gilbert McGirr is speaking at the following session/s

Graduate Journeys: Experiences, Breakthroughs and Insights From Both Sides

Tuesday
4:00pm - 4:45pm
Room 6

This Free Round table gives the opportunity to hear firsthand from those who have made the journey from education to industry and those who build the pathways. It provides an opportunity to participate in an open discussion about those experiences and their lessons.

In this open, organic conversation, the students and the path builders will share the positive impact of studio-led mentorship and dedicated incubation. We’ll explore the gaps they found and how the support structures helped them overcome those challenges.

    Whether you're a student looking for your own path or a studio head looking to build a better internal culture, join us for a constructive look at the practical magic that happens when industry pathways and emerging talent meet.

    Session Takeaway

    • Gain first‑hand knowledge from those that have made the transition from education to industry.
    • Learn how studios and programmes support graduates through mentorship and pathways.
    • Gain clarity on practical next steps for moving from education into professional practice.

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