Caroline Marchal
INTERIOR/NIGHT

Caroline Marchal is a French Game Designer who has worked in the games industry for over 20 years, notably on the award-winning Heavy Rain and Beyond: Two Souls from QuanticDream. In 2014, she moved to the UK with her family and worked at Sony London Studio. In 2016, she founded INTERIOR/NIGHT, a 25 people independent narrative studio where she serves as CEO and Creative Director. The studio’s first game, As Dusk Falls -a multiplayer interactive drama- released in July 2022 to critical acclaim and went on winning several awards including Games For Impact at The Game Awards and a nomination for BAFTA Debut Game.
Caroline Marchal is speaking at the following session/s
Developing Tomorrow’s Talent: Studio Strategies and Solutions
This expert panel brings together leaders from a broad range of studios to share how they build and nurture talent in the games industry.
- The panel will draw from their deep and varied experience and approaches, providing insights into the challenges and successes they’ve encountered.
- Attendees will gain a practical understanding of the diverse strategies studios use to develop talent, the real-world obstacles faced, and the benefits of investing in future professionals.
- The panel is especially relevant for studio leaders and educators seeking actionable strategies for talent development.
There will be time allocated for audience questions.
Session Takeaway
- Gain real-world insights into how studios are actively addressing talent pipeline challenges.
- Understand the practical challenges, costs, and successes of different approaches to talent development.
- Learn what studios see as the key benefits and future directions for building and sustaining talent in the games industry.
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