Marco Colombo
Supercell

Marco is a game developer and Client Programmer at Supercell, where he is also the founder of a Cell. Originally from a small village in Italy, his passion for games began at age five, when his father placed an Amiga 600 in his bedroom - and it was love at first sight.
As a teenager, Marco started creating his first game with RPG Maker 2000, inspired by the golden era of SNES JRPGs, and eventually completed it seven years later. Since then, his career has taken him across multiple countries, studios, and platforms, including VR. Highlights include roles at Spilgames, Pixion Games, and Mediatonic, where he worked on Fall Guys.
Marco Colombo is speaking at the following session/s
Building New Game Teams Before the Game Is Clear
What makes an early game team worth believing in before the game itself is fully known?
In this session, Marco, Client Programmer and New Game Founder at Supercell, shares reflections from joining Supercell through Spark, the company’s program for forming and validating new game teams, and moving into one of its early new game projects in Helsinki.
The talk will look at the messy, practical reality of early team formation: how small teams build trust quickly, make decisions with limited information, use constraints to create momentum, and learn fast enough to know whether they are moving in the right direction. Rather than focusing on a specific game or presenting a polished “Supercell formula,” the session will explore the conditions, habits, and trade-offs that help early teams work better when almost everything is still uncertain.
Attendees can expect an honest, practical perspective on team formation, creative ownership, feedback, and learning speed in new game development.
Session Takeaway
Attendees will leave with a practical look at how early game teams form, learn, and make decisions; reflections on what helps small teams move through uncertainty; and questions developers and leaders can bring back to their own teams.
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