Jane Millichip

Jane Millichip

BAFTA

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Jane Millichip is the CEO of BAFTA, the leading arts charity, awards body, and membership  

organisation that represents the film, games and television industries. BAFTA’s charitable remit is to level the playing field for all creatives and practitioners, regardless of background or life  

experience; to advocate progressive practices; and to champion the screen arts. As CEO of BAFTA, Jane also oversees albert, the sustainability organisation for the screen industries dedicated to the reduction of harmful greenhouse emissions and to the provision of research and data to enable creators to tackle climate narratives in storytelling. 

Prior to BAFTA, Jane was Chief Content Officer of Sky Studios, overseeing editorial and  

commercial activities in Europe. At Sky she also established Sky’s production portfolio, and built its IP and distribution business. She has over 30 years of experience in media, including: TV Production, Distribution, Broadcasting, M&A, and Print Journalism. 

She is a trustee of SEEd, sustainability and environmental education charity, a WFTV mentor, and is a regular contributor to independent arts and culture magazine Good on Paper. 

Jane Millichip is speaking at the following session/s

The Evolution of Interactive Storytelling

Tuesday
12:00pm - 12:45pm
Room 4

Storytelling is at the heart of what we do and runs across all crafts and mediums. This session will explore how storytelling and narrative is developing in a creative landscape with increasing overlap between film, games and television.

The panel will discuss their creative approaches, how they get inspiration, how ideas are generated and how they shape narratives across channels.

Session Takeaway

  • Why storytelling remains the connective tissue across film, television and games despite differences in format and audience behaviour.
  • How audiences increasingly expect to engage with stories across multiple platforms and mediums.
  • Why games are now influencing the broader entertainment industry creatively, not just commercially.
  • Where ideas originate: character, world, mechanics, emotion or theme.
  • How narrative development differs between linear and interactive storytelling.

Session speakers

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