Eloise Singer

Eloise Singer

Singer Studios

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Eloise Singer is an Emmy-nominated, multi-award-winning producer, writer, and director, and the founder of Singer Studios, known for bold, genre-defining storytelling across film, television, podcasts, and immersive media. She is the creator of The Pirate Queen, a transmedia franchise spanning immersive media, publishing, and television. 

Singer created, co-wrote, and directed The Pirate Queen (2024), starring Lucy Liu, which premiered to critical acclaim, winning the Storyscapes Award at Tribeca, receiving Emmy® and PGA nominations, and becoming a #1 bestseller in China. She later created, co-wrote, and directed Mrs Benz (2025), starring Daisy Ridley, which premiered at Cannes, Venice, Berlinale, SXSW, and Sheffield, receiving widespread praise and multiple award nominations, including the Grand Jury Prize at Venice. 

Her latest project, The Pirate Queen: No Safe Waters, premiered at Cannes Film Festival, 2026. She is currently co-writing The Pirate Queen graphic novel series with Lucy Liu while expanding the franchise into television. 

Singer has also executive produced Rare Beasts, directed by and starring Billie Piper, and The Last Rifleman, starring Pierce Brosnan. Her work has been showcased at leading festivals worldwide and is widely recognised for its distinctive voice and innovative approach to contemporary storytelling. 

Eloise Singer is speaking at the following session/s

The Evolution of Interactive Storytelling

Tuesday
12:00pm - 12:45pm
Room 4

Storytelling is at the heart of what we do and runs across all crafts and mediums. This session will explore how storytelling and narrative is developing in a creative landscape with increasing overlap between film, games and television.

The panel will discuss their creative approaches, how they get inspiration, how ideas are generated and how they shape narratives across channels.

Session Takeaway

  • Why storytelling remains the connective tissue across film, television and games despite differences in format and audience behaviour.
  • How audiences increasingly expect to engage with stories across multiple platforms and mediums.
  • Why games are now influencing the broader entertainment industry creatively, not just commercially.
  • Where ideas originate: character, world, mechanics, emotion or theme.
  • How narrative development differs between linear and interactive storytelling.

Session speakers

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