Peter Hansen

Peter Hansen

FuturLab

Speaker Placeholder
Peter Hansen photo}
Speaker Mask

Peter has been in the games industry for over 20 years, with 30+ titles published on over 15 platforms. He was the Lead Programmer on PowerWash Simulator before becoming the Head of Technology at FuturLab.

When not at work, Peter loves spending time with his 2 kids, visiting cafés, and being in a toxic relationship with his football team from Brazil.

Peter Hansen is speaking at the following session/s

PowerWash Simulator: A Deep and Dirty Tech Dive

The global hit PowerWash Simulator is an unusual concept that brought many unusual technical challenges. From its Dirt Pipeline that allows rich level editing whilst adhering to strict technical requirements, to very data-intensive save logic and multiplayer, many bespoke solutions had to be built to support its development.

Its immediate success on Early Access, and later on all last and current-gen consoles, pushed the boundaries further: with more and larger levels running on more platforms, other highly scalable solutions were needed to ensure a productive content pipeline (asset management, CI/CD, content validations, DLCs) and gameplay experience (multiplayer, runtime performance).

This talk will cover many dirty – and clean! – tricks pulled in Unity and C# to bring the game to life.

Session Takeaway

  • Approaches on managing asset-heavy Unity multiplatform projects
  • Overview of a high-performance save data system in Unity
  • A flexible custom build pipeline in Unity


Session speakers

Don't Miss Develop

Headline Sponsor

PlayStation logo

view all

Register