Paul Kilduff-Taylor
Mode 7



Paul Kilduff-Taylor has somehow worked in indie games for 20 years as a developer, publisher and consultant. His best known work includes 2011's multi-award-winning Frozen Synapse, as well as initial publishing duties for Ground Shatter's 2019 deckbuilding hit Fights in Tight Spaces. He has advised organisations such as Reforged Studios, the National Videogame Museum and UK Games Fund.
Alongside this, he occasionally masquerades as a musician, with recent soundtrack work including Lunar Division's The Banished Vault and Amberspire, as well as Boss Corridor's Siegecaster.
Paul Kilduff-Taylor is speaking at the following session/s
43 Essential Game Dev Tips That Are Immutably Correct and Must Never be Disputed by Anyone Ever!
Game development advice is often a ludicrous minefield of abject nonsense, posturing and unserious pontification - will this talk be any different? During this session, Paul will break down a selection of common themes, problems and points of contention that can arise during any game development project and attempt to establish whether universal gamedev wisdom truly exists.
The talk will take on a very wide scope, from game design to technical issues and on to legal and commercial matters. Its objectives are to provoke discussion within teams, provide a reminder of some basics that are readily forgotten in the heat of production and encourage developers to challenge convention.
Session Takeaway
- How to design and pitch commercially competitive games without compromising creativity
- Key company building fundamentals for indie developers
- A delightful selection of stimulating tips to argue about with your team
Session speakers