Henry Ryder
nDreams



Henry is focused on intuitive user centred interaction design, informed by psychological research, to create visually delighting and engaging player experience.
With experience across the entertainment industry, moving from movies to games. Adapting existing IP and building new stories.
CSR Racing | Forza Street | Assassins Creed VR | Fracked VR | Ghostbusters: Rise of the Ghost Lord |
Henry Ryder is speaking at the following session/s
User Interface Design Roundtable
User Interface design is uniquely situated in the games development ecosystem. Bridging the gap between Design, Art and Code, User Interface is often the vital differentiation between games.
This roundtable is an opportunity for UI Artists and Designers of all levels to meet and exchange knowledge and wisdom, and discuss the various challenges we have to deal with in our careers.
Non UI Artists and Designers are very welcome to come and gain an insight into how to work closely with their UI colleagues to create visually engaging and intuitive games!
A vital discipline within games with many facets and aspects, User Interface makes the difference between a market leader and a failure. This roundtable is a chance to discuss some of the larger questions about how a user interface should be designed and built and hear from experienced as well as rising talent.
Session Takeaway
- You will have a better idea of how UI artists and designers work in other studios
- You will get helpful advice about best practises in development process, documentation, project and asset organisation
- You will get some tips to improve communication with other departments in your workplace
- Gain pertinent insight into the specialism that bridges the gap between Design, Art and Code
- Meet some of the community of UI artists and designers working in games
Session speakers