Hal Sandbach

Hal Sandbach

d3t

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Hal started in the games industry back in 1997, and has worked at Psygnosis, Codemasters, Warthog, Evolution, Sony, and d3t. His position is now the Head of Design at d3t – an award-winning co-development studio – where he’s been since 2015.

Hal Sandbach is speaking at the following session/s

Designing in the Co-Development World

With the industry shifting into more of a co-dev environment, this session goes through some of the differences this change can highlight. Designing as a co-dev partner is not the same as being part of an in-house design team. There are pitfalls and opportunities aplenty. Having worked as both an in-house and co-dev designer, Hal has the direct experience to be able to compare the two.

In this session, he focusses on some of the difficulties co-dev design can face, and strategies to allow both parties to overcome them and ultimately work better together.

Session Takeaway

  • Strategies for dealing with uncertain design phases, such as prototyping and preproduction
  • Methods for having that difficult conversation – when you have to say “no”
  • Finding the signal in the noise – effective communication

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