Hal Sandbach
d3t



Hal started in the games industry back in 1997, and has worked at Psygnosis, Codemasters, Warthog, Evolution, Sony, and d3t. His position is now the Head of Design at d3t – an award-winning co-development studio – where he’s been since 2015.
Hal Sandbach is speaking at the following session/s
Designing in the Co-Development World
With the industry shifting into more of a co-dev environment, this session goes through some of the differences this change can highlight. Designing as a co-dev partner is not the same as being part of an in-house design team. There are pitfalls and opportunities aplenty. Having worked as both an in-house and co-dev designer, Hal has the direct experience to be able to compare the two.
In this session, he focusses on some of the difficulties co-dev design can face, and strategies to allow both parties to overcome them and ultimately work better together.
Session Takeaway
- Strategies for dealing with uncertain design phases, such as prototyping and preproduction
- Methods for having that difficult conversation – when you have to say “no”
- Finding the signal in the noise – effective communication
Session speakers