Simon Evans

Simon Evans

Simon Evans

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A freelance Technical Artist with a career spanning over 20 years in games and web development, Simon started out in industry working as a 3d Artist on PS2 and Xbox games before quickly moving into the world of Technical Art. Working on titles from Pivotal Games, Codemasters, Relentless, Microsoft, Sony, Jagex and helping out a whole host of indies in-between Simon is a highly versatile programmer, artist, project manager (and musician!) who has worked across almost every area of development in a broad range of game engines and technologies (Unity/Unreal, proprietary, VR, mobile, even Microsoft Kinect!). Simon has also worked as a freelance full-stack web developer for even longer and is equally comfortable digging around databases and data pipelines for complex web development. More recently Simon has been working in the Blockchain industry helping games developers integrate and use the Blockchain in their games through simple and familiar SDKs and web based APIs, contributing to the ERC-1155 NFT standard and continuing to innovate in this area to help demystify and promote what the Blockchain can offer.
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