Shawn Alexander Allen
NuChallenger



Shawn Alexander Allen is an award winning game designer, artist, writer & the head of independent games x culture studio NuChallenger. Shawn has spent >20 years working on dozens of games including GTA IV, Red Dead Redemption, Treachery in Beatdown City, Home Run Derby VR. Shawn has also organized some of the biggest global initiatives for giving Black & brown game creators speaking, funding and marketing opportunities. Shawn is obsessed with action movies, poetry, sneakers, rap music & greater Hip-Hop culture.
Shawn Alexander Allen is speaking at the following session/s
Indies, Please Don’t Prematurely Launch Your Game!
Game development is tough, but often tougher than making the game is the final push to ship your game. In the highly competitive games market, having a polished release with good UX, in depth settings adjustment and a whole slew of little touches that just make the game feel GOOD is considered bare minimum. And yet, time and time again, I have seen developers launch their game in a state that despite being technically *done*, it feels rushed and incomplete, and usually sinks like a brick in the ocean. But do not despair! This talk will give you the details you need to make your game feel as finished as possible!
Session Takeaway
- An attention to detail is key to shipping your games
- Your options menu can make or break a player's experience
- Technical issues can tank a great game's reputation while polish can elevate an okay, or good game in player's eyes
Session speakers