Sam Thompson

Sam Thompson

Dead Nice Studio

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With a background in animation, Sam brings a deep understanding of movement and flow to UI/UX design. As one of the co-founders of the women-lead  Dead Nice Studio, she focuses on creating seamless, intuitive player interactions.

She has worked on Call of Duty and Blood & Truth, shaping bold, user-friendly UI systems. A lifelong horror fan with a love for all things kawaii, she enjoys mixing the eerie with the adorable, both in life and in design.

Sam Thompson is speaking at the following session/s

UI That Grows With You: The Art of Future-Proofing Your Game’s Interface

Game development is like trying to build a plane while flying it. Budgets disappear, roadmaps turn into treasure maps, and teams have to adapt on the fly. So why do we still design UI like everything will go exactly as planned?

This session dives into the chaos and shows how Atomic design principles can help you build a UI that's flexible, scalable, and actually works for the long haul. Because let’s be honest, a modular UI isn’t just a nice-to-have. It’s how you keep your sanity.

We’ll cover:

  • Why modular UI saves time and keeps teams from endless iteration loops
  • Lessons experience, what works and what doesn’t
  • How indie teams can future-proof UI without overspending

Using practical examples, this session will show you how to simplify the UI, keep budgets in check, and avoid those painful do-overs. By the end, you’ll have a clearer, smarter way to tackle UI design that makes life easier for your team, keeps budgets in check, and sets your game up for success.

Session Takeaway

  • Build Adaptable UI: Use Atomic Design to create interfaces that easily adjust to new features and player needs
  • Learn from Real-World Examples: Explore case studies highlighting successes and lessons in Atomic Design application in UI
  • Future-Proof Cost-Effectively: Implement modular designs to enhance your UI without escalating costs

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