Pablo Hoyos Isusquiza
Rocksteady
A graduate of the University of Abertay's Computer Games Technology programme, Pablo's career in the videogame industry started in Spain in the early 2000s. After moving to the UK and a short but successful stint at Kuju Entertainment, Pablo joined Rocksteady in the summer of 2007, where he has made characters since the early beginning of the Arkham series.
Pablo Hoyos Isusquiza is speaking at the following session/s
Blood, Sweat & Layers: The Rocksteady Approach To Material Layering
A look at Rocksteady's journey into Material Layering, and the system we created to support character customisation. The "quality first" design philosophy and how we created and leveraged tools to create Rocksteady's highest fidelity characters ever! We will cover the rocky beginnings, the conversion of a team into Material Layering and the lessons we learned in the process, as well as the system's strengths and successes as well as its limitations and the aspects that could have been better.
Session Takeaway
- An overview of the character creation process at Rocksteady, with a focus on Materials & Textures
- An understanding of the challenges involved in creating a Material Layering pipeline almost from scratch
- How to overcome a team's initial resistance in order to successfully implement a new and "weird" pipeline
- A chance to peek under the hood and see how the system works
Session speakers