Nicolas Pirot
ZA/UM (Disco Elysium)
Nicolas is the Lead Technical Artist at ZA/UM (Disco Elysium) and has been in games since graduating from Belgium's HowestDAE in 2017.
As Technical artist he's experienced in both realistic and non-realistic art styles, and over the years he's worked for several high-profile studios in the UK.
Notable projects include the BAFTA-winning Sackboy: A Big Adventure, and Rocksteady's recent Suicide Squad: Kil the Justice League.
A long-time fan of cinematic immersion and historical fencing, he currently leads the Technical Art team on an unannounced ZA/UM project.
Nicolas Pirot is speaking at the following session/s
VFX Roundtable
An opportunity for VFX artists of all levels to meet and exchange knowledge and wisdom, and discuss the various challenges we have to deal with in our careers.
Non VFX artists are also welcome to come and gain an insight into how to work closely with their VFX colleagues to create visually stunning (and bug free) games!
Session Takeaway
- You will have a better idea of how VFX artists work in other studios
- You will get helpful advice about best practise in project and asset organisation
- You will get some tips to improve communication with other departments in your workplace
Session speakers