Jon Ingold
inkle

Jon Ingold is the co-founder of inkle, a multi-award winning independent studio making narrative games, notably 80 Days, TR-49 and Heaven’s Vault. Their writer-friendly scripting language for interactive fiction, ink, and his talks on dialogue construction and responsive narrative design are used in universities and studios worldwide. He's won the Writer’s Guild award for Best Writing in a Videogame three times.
Jon Ingold is speaking at the following session/s
Deduction as Exploration in TR-49
The classic detective story starts with them exploring the scene and collecting evidence, and ends with the detective sitting in their chair, smoking a pipe and piecing it all together. This talk explains how inkle's breakout mystery game TR-49 takes a different approach that puts the deduction step first, by turning the puzzle process from a quiz about the evidence that can only end in a tick and a new puzzle into the way the player explores the "map" of the game, opening new "locations" by the deductions they make: which in turn allows us to make space for the deeper mysteries, with less clear-cut answers, that bring the game to life.
Session Takeaway
- A different model for deduction mechanics; moving from quizzes to exploration.
- Examples drawn from our recent release, TR-49, of how we did this in practice.
- Pros and cons for this design strategy.
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