Indigo Levy
Oxalis Games
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Hi! I’m Indigo Levy, Senior Narrative Designer currently working at Oxalis Games on our first project – a life-sim, live-service RPG called Moonfrost. My primary responsibilities on the project revolve around narrative design and game writing – I design, plan out and oversee all systems & features related to telling our narrative, as well as being the sole writer for the project (meaning all our lore, narrative, quests and dialogue).
I studied Creative Writing & Game Design at Brunel university, receiving a First Class Honours when I graduated in 2018.
I immediately got a job at Mediatonic as a Junior Designer working on a Microsoft project called Gears Pop!, a mobile game set in the Gears of War universe, in which I was responsible for our content management systems and part of a two-person balancing and content design team.
Two years and a promotion later, I was moved as a Mid-level Designer to focus on feature and system design for a Scopely published title, Yahtzee with Buddies - a top-grossing casual mobile title.
I then spent a year working on physics-based battle royale Fall Guys after Epic’s studio acquisition, where my feature and system design skills continued to develop.
At this point, I decided I wanted to specialise in narrative design, and was very fortunate when an Art Lead I had previously worked with got in touch asking if I was interested in joining her new studio. With only a genre and a game title, my job was to figure out what the story of Moonfrost is, how we’re going to tell it, and how we can create something never-ending to bring players back for years to come…