Danny Salfield Wadeson
Firesprite
Danny is a narrative designer and writer, with nearly 10 years in the games industry and a few more somewhat unfortunately spent in advertising/marketing. He's worked on a slew of critically acclaimed narrative indie games such as Harold Halibut and Roki, and made the move to AAA in 2021 when he joined Firesprite (a Sony studio) where he helped ship Horizon: Call of the Mountain and is now working on a predictably unannounced title. He's worked on loads of games, and seen the same mistakes made on most of them - never, of course, by him, not a single one.
Danny Salfield Wadeson is speaking at the following session/s
Narrative Design - Mistakes Were Made
Join us for a roundtable discussion with a varied bunch of narrative designers, indie, AA, and AAA, to talk about mistakes made and what we can learn from those mistakes.
Host: Nina Roussakoff, Lovewish
Session Takeaway
- Gain valuable insights from 5 experienced narrative designers
- Learn of at least 5 mistakes to avoid
- Gain an understanding of what solutions might be applied if you encounter similar narrative design problems
Session speakers