Chris Kabeya
Rebellion
Chris a driven individual with a passion for both technology and creativity. Inspired by this dual interest, he embarked on a journey into the dynamic world of the video games industry as a 3D artist. Their foundation in the field was laid during their studies at University of Hertfordshire, where they honed their skills and nurtured their ambition. Always hungry for growth, Chris continuously seeks opportunities to expand their knowledge and expertise, eager to push boundaries and make a meaningful impact.
Chris Kabeya is speaking at the following session/s
Building Cohesive Worlds with Traditional and Emerging Art Pipelines
This session is about world building and asset creation using traditional handcrafted art, photogrammetry, and Houdini driven tools. It is a demonstration of how a mid-sized team created lush expansive levels efficiently, with a high level of quality, yet remained flexible for design iteration. We will look at content creation, object placement, and play space creation via an intriguing fusion of methodologies.
The team will give insight into a broad range of artistic challenges, and our solutions to them. We used an interesting bag of tools to create an English village, assemble stone structures, ensure accuracy in vegetation ecosystems, and build entire levels. We will go through various case studies in the creation of both natural and man-made areas from one of Rebellion’s upcoming games. (Currently unannounced!)
Session Takeaway
- Be clear on your vision, and what you want to achieve with your art
- Be flexible in your approach to art creation, and open to new methodologies
- Save time on the tricky and tedious bits, then spend that time on the fun stuff!
Session speakers