Cameron Akitt
Sony Interactive Entertainment



Cameron is an Accessibility Researcher for PlayStation Studios at Sony Interactive Entertainment (SIE) based in London. Day-to-day he works with the development teams across PlayStation Studios on the accessibility of their games to ensure they are accessible for everyone to enjoy. Additionally, he also supports the User Research team with accessibility testing and evaluations. He leverages his lived and prior professional experiences as an Accessibility Consultant and Teacher for the Deaf to help PlayStation Studios’ first party developers achieve their accessibility and inclusion goals.
Cameron Akitt is speaking at the following session/s
Games Accessibility: 6 Tips from Concept to Postlaunch
Designing and developing games with disabled players in mind is vital if we’re to make games where Play Has No Limits. This session will outline the value and importance of making our games as accessible as possible by supporting developers at all levels with 6 practical tips to help them on their accessibility journey.
Session Takeaway
- An appreciation of the need to engage purposefully in making our games accessible for disabled gamers and understanding that accessibility barriers exist where the player feedback loop is broken
- That accessibility thought and support needs to start early so its embedded in your design and documentation to help avoid it ending up on the cutting room floor
- That developers will take the 6 tips with them back to their teams and studios to help them engage more thoroughly in making their games more accessible
Session speakers