Bjørn Jacobsen

Bjørn Jacobsen

Mainframe Industries / Cujo Sound

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Based in Copenhagen, Denmark, Bjorn is the lead audio and solo sound designer at Mainframe Industries as well at his own studio Cujo Sound and runs an industry respected YouTube channel for Game Audio development under the same name; Cujo Sound.  

Bjorn is a father of three girls, an avid golfer, the biggest Clown Core fan on the planet and according to his wife: Collector of too many records. 

Over the course of his career he has been fortunate enough to work on titles and with studios such as PAX DEI, HITMAN by IO Interactive, Cyberpunk 2077 and Gwent by CD PROJEKT RED, EVE Online and EVE Valkyrie by CCP Games, Assassins Creed and The Settlers by Ubisoft, DARQ, Hostile Mars, Shrapnel, The Cycle: Frontier, The Ascent, Ostranauts, Pentiment, Panik Studio and several others. 

Bjørn Jacobsen is speaking at the following session/s

Open Mic 2024

Thursday
5:45pm - 6:30pm
Room 4

In keeping with Develop Conference tradition, our panel of game audio experts limber up for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.

Moderated by Soundcut's Adele Cutting.

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Audio Track Welcome & Introduction

Thursday
10:00am - 10:15am
Room 4

This year’s Audio Track hosts, Adele Cutting and Matthew Florianz, welcome attendees and introduce the day’s audio programme.

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Alan Wake II: Staying in the Light on the Journey to Building an Audio Team & Achieving a Vision

Thursday
12:15pm - 1:00pm
Room 4

Join Remedy Entertainment's Audio Director, Richard Lapington, and Senior Development Manager, Anika Neubert, as they explore the intricate interplay between audio vision, leadership, team dynamics, and meeting shipping deadlines. In this insightful session, they will dissect their approach to developing the BAFTA award winning audio of Alan Wake 2, offering valuable insights into the challenges and strategies involved in bringing the game's auditory experience to life.

Session Takeaway

  • Creative Audio Vision: Gain insights into how we bring our audio vision to life for our development team.
  • Collaborative Efforts: Discover how our collaboration between Audio and Production drives the unique needs of audio development.
  • Innovative Team Building: Discover how we foster teamwork in the complex audio work environment.
  • Effective Strategies: Learn about the strategies we've employed to overcome the distinctive challenges of the audio development cycle.

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