Greg Rice
Sony Interactive Entertainment
Greg Rice has a long tenured history supporting independent creators in video game development. He currently is acting as the Lead Curator for Day of the Devs in addition to consulting with Sony Interactive Entertainment on A&R related activities. Prior to this, Greg was Head of PlayStation Creators at SIE in which he was responsible for PlayStation’s relationship with the global Indie and F2P gaming segment.
Greg also was the VP of Business Development at Double Fine Productions, Tim Schafer’s legendary game studio in San Francisco, where he helped launch the record-setting Kickstarter project Double Fine Adventure, was the Lead Producer on the resulting point-and-click adventure Broken Age, and ushered the sale of the company to Microsoft.
Greg was responsible for running Double Fine Presents, the studio’s publishing arm, which has released numerous critical and financial successes such as Gang Beasts, David OReilly’s Everything, and Knights and Bikes. He also helped create Day of the Devs, the indie games festival and non profit run in collaboration with Double Fine and iam8bit. Prior to Double Fine, Greg worked with Seamus Blackley in the video game department at Creative Artists Agency in Los Angeles.
Greg Rice is speaking at the following session/s
KEYNOTE: Supporting Indies and Creativity in Game Development
The video game industry thrives on the creativity of thousands of independent developers helping to push the medium forward. Join industry legends Shuhei Yoshida and Greg Rice as they reflect on their combined decades of experience supporting game developers large and small to make their best work.
What makes a good game? What challenges and common mistakes are seen in development? How can we help support and nurture creativity in game development? Let's discuss all this and more!
This fireside chat will be hosted by Ella Romanos from Fundamentally Games.
Session speakers