Bernd Diemer
Improbable



Bernd did his degree in Interactive Art and Media Theory to become an artist, but instead has been making AAA computer games for more than twenty years. He has creatively led and directed the creation of original IPs like Crytek’s Crysis, Guerrilla Games’ Horizon: Zero Dawn, and the development of franchise sequels like DICE’s Battlefield and Star Wars: Battlefront. Together they received over 200 game of the year awards, a BAFTA, and many other awards. He’s a frequent speaker on creative processes and the theory of making games at major game industry events like the Game Developers Conference in San Francisco, or the D.I.C.E summit held by the Academy of Interactive Arts & Science. He teaches Game Design as a tenured Professor in the Bachelor and Master programme at the Game Lab of the Technical University Cologne. In his spare time he draws and publishes the adventures of Duchesse Ariadne, intrepid penguin adventuress of the 19th Century. He joined improbable because it’s the place to be for challenging the future of games and how they are made successfully.