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10:45am
Alex Beddows Thats No Moon10:45am - 11:30amSpace 7Level Up Your Artistic Eye
Thursday 14th November10:45am - 11:30amSpace 7In this talk, Alex will explain why the ability to observe and evaluate art is just as essential as the ability to create it. By understanding the key pillars that shape aesthetics, you can significantly enhance your own artwork and improve your capacity to collaborate with others.
Session Takeaway
- Understanding how to set aesthetic rules so we know when we can break them is what separates good artists from great artists and creatives.
- For artists to understand what we are trying to solve and show their are guiding principles that can help guide their decisions.
- To give a general insight into successful projects and how they apply rules and lessons to their projects to great effect.
- Leveling up your artistic eye is what will make you long term a much stronger artist, so it shouldn't be overlooked.
11:45am
Bradley Robinson-Austin Atomhawk11:45am - 12:30pmSpace 2You Should Make a Tool for That
Thursday 14th November11:45am - 12:30pmSpace 2Creating tools in unreal engine has never been so easy and accessible to people in all disciplines. We’ll look at what makes a useful and user-friendly tool, and when might be a good time to dive in and start scripting your own beginner friendly shortcuts, automations, and workflows.
Session Takeaway
- The power of tools and automations – What is possible with the tool-creation tools available to you.
- When should you start looking to build something - What situations could utilise a tool across the different disciplines.
- Building user friendly tools – a look at the UI and UX of tools, and how to build with the end user in mind.
- Example tool building
3:15pm
Filipe Strazzeri d3t3:15pm - 4:00pmSpace 8Staying Current as an Artist: Nanite and Lumen in Unreal Engine
Thursday 14th November3:15pm - 4:00pmSpace 8Engines are always evolving, even more so when you work with Unreal. As artists its important to stay up to date and understand the technology that underpins our day to day work.
In this talk I will walk you through the key points of the new systems (Nanite & Lumen) but how you've not seen before - a step by step guide on the do's and don't but more importantly the why for both.
The presentation will be full of practical examples and day to day issues you may encounter - why they happen and how to fix / avoid them.
It is no longer enough to just 3D model something or to set dress your levels without consideration, we all need to be a little bit more technical.
Session Takeaway
- Understand what Nanite and Lumen do and what happens to our models when they go into the engine.
- Modelling for Nanite, how to best leverage the technology so we can work with its strengths.
- How to troubleshoot lighting issues and other potential gotcha's with Lumen.
- Artists of all levels and disciplines will gain a deeper technical understanding so they can be more efficient and champion good workflows in their workplace.
4:15pm
Murray Somerwolff Patattie Games4:15pm - 5:00pmSpace 2It’s Not How It looks, It’s How It Feels
Thursday 14th November4:15pm - 5:00pmSpace 2Looking at the throughline from art directing Welcome to Elk and Dead Pets Unleashed to fast forward to developing Wax Heads, Murray unpacks his experience of fraught indie dev art making and how he learnt delivering on vibes and ideas was more than the perfect visual fidelity.
Session Takeaway
• Critically evaluate your game in conversation with the world around you, not just itself
• Thinking about the emotional expectation of how you want your game to be perceived is just as important as how the fidelity looks
• Having clear benchmarks to correctly assess your game and measure it with is key