Bradley Robinson-Austin
Atomhawk
I've been developing games for over 13 years, and lecturing in Higher Education since 2014. With a focus on technical design, my specialisms are game engines, mechanic design, game frameworks, scripting and rapid prototyping.
Bradley Robinson-Austin is speaking at the following session/s
You Should Make a Tool for That
Art
11:45am - 12:30pm
Space 2
Creating tools in unreal engine has never been so easy and accessible to people in all disciplines. We’ll look at what makes a useful and user-friendly tool, and when might be a good time to dive in and start scripting your own beginner friendly shortcuts, automations, and workflows.
Session Takeaway
- The power of tools and automations – What is possible with the tool-creation tools available to you.
- When should you start looking to build something - What situations could utilise a tool across the different disciplines.
- Building user friendly tools – a look at the UI and UX of tools, and how to build with the end user in mind.
- Example tool building
Session speakers