Bradley Robinson-Austin

Bradley Robinson-Austin

Atomhawk

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I've been developing games for over 13 years, and lecturing in Higher Education since 2014. With a focus on technical design, my specialisms are game engines, mechanic design, game frameworks, scripting and rapid prototyping.

Bradley Robinson-Austin is speaking at the following session/s

You Should Make a Tool for That

Art
11:45am - 12:30pm
Space 2

Creating tools in unreal engine has never been so easy and accessible to people in all disciplines. We’ll look at what makes a useful and user-friendly tool, and when might be a good time to dive in and start scripting your own beginner friendly shortcuts, automations, and workflows.

Session Takeaway

  • The power of tools and automations – What is possible with the tool-creation tools available to you.
  • When should you start looking to build something - What situations could utilise a tool across the different disciplines.
  • Building user friendly tools – a look at the UI and UX of tools, and how to build with the end user in mind.
  • Example tool building

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