Alex Beddows
Thats No Moon
Alex is an accomplished Expert Environment Artist currently employed at That's No Moon with over a decade of experience. With an impressive track record, Alex has held leadership positions as a Lead Environment Artist at outsource studios, contributing to the development of acclaimed titles like Returnal and Scavengers. Seeking new challenges, Alex made the transition to in-house development at Counterplay Games, where they played a pivotal role in the release of the highly anticipated PS5 game, Godfall. More recently, Alex worked with Respawn Entertainment on the exciting new project, Star Wars: Jedi Survivor.
During his game development journey, Alex made significant contributions to the art community whilst working at ArtStation. They not only managed the learning platform but also hosted the popular ArtStation podcast, amplifying the voices of artists within the company and beyond. Alex's multifaceted background and extensive experience in the industry make them a valued professional in the field of environment art.
Alex Beddows is speaking at the following session/s
Level Up Your Artistic Eye
In this talk, Alex will explain why the ability to observe and evaluate art is just as essential as the ability to create it. By understanding the key pillars that shape aesthetics, you can significantly enhance your own artwork and improve your capacity to collaborate with others.
Session Takeaway
- Understanding how to set aesthetic rules so we know when we can break them is what separates good artists from great artists and creatives.
- For artists to understand what we are trying to solve and show their are guiding principles that can help guide their decisions.
- To give a general insight into successful projects and how they apply rules and lessons to their projects to great effect.
- Leveling up your artistic eye is what will make you long term a much stronger artist, so it shouldn't be overlooked.
Session speakers