Alex Beddows

Alex Beddows

Thats No Moon

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Alex is an accomplished Expert Environment Artist currently employed at That's No Moon with over a decade of experience. With an impressive track record, Alex has held leadership positions as a Lead Environment Artist at outsource studios, contributing to the development of acclaimed titles like Returnal and Scavengers. Seeking new challenges, Alex made the transition to in-house development at Counterplay Games, where they played a pivotal role in the release of the highly anticipated PS5 game, Godfall. More recently, Alex worked with Respawn Entertainment on the exciting new project, Star Wars: Jedi Survivor.

During his game development journey, Alex made significant contributions to the art community whilst working at ArtStation. They not only managed the learning platform but also hosted the popular ArtStation podcast, amplifying the voices of artists within the company and beyond. Alex's multifaceted background and extensive experience in the industry make them a valued professional in the field of environment art.

Alex Beddows is speaking at the following session/s

The Relationship Between Environment Art and Concept Art in a Game Production

Art

In the session, I would walk through my time on Star Wars Jedi Survivor and educate new artists on how collaboration works in the industry. It is not always immediately obvious what collaboration looks like so I think this is of use to both environment and concept artists, Collaboration is a conversation so if both sides understand the needs of the other we can foster good working habits.

Session Takeaway

  • To understand why the environment is so dependent on concept art and what our needs are as artists
  • For environment artists to understand what we are trying to solve and show they have a support network to help them
  • To give a general insight into a video game production

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