Filipe Strazzeri

Filipe Strazzeri

d3t

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Filipe is Lead Technical Artist at d3t and has a deep background in Unreal Engine and a broad set of skills spanning multiple disciplines. Starting his career as a character artist, he fell in love with coding and transitioned into technical art. This has led him to specializing in empowering teams through code, optimizing workflows, and building tools that save time and enhance productivity.

With experience spanning industries such as 3D printing, advertising, visual effects, rigging, and games, he has had the opportunity to supervise Pre-Production for Netflix’s The Three-Body Problem and contribute to numerous film and TV projects utilizing Unreal Engine for virtual production. Now, he applies these skills in the games industry.

As an Unreal Authorized Instructor, he is passionate about sharing his knowledge and helping others grow, either with mentoring or creating courses.

Filipe Strazzeri is speaking at the following session/s

Staying Current as an Artist: Nanite and Lumen in Unreal Engine

Art
3:15pm - 4:00pm
Space 8

Engines are always evolving, even more so when you work with Unreal. As artists its important to stay up to date and understand the technology that underpins our day to day work.

In this talk I will walk you through the key points of the new systems (Nanite & Lumen) but how you've not seen before - a step by step guide on the do's and don't but more importantly the why for both.

The presentation will be full of practical examples and day to day issues you may encounter - why they happen and how to fix / avoid them.

It is no longer enough to just 3D model something or to set dress your levels without consideration, we all need to be a little bit more technical.

Session Takeaway

  • Understand what Nanite and Lumen do and what happens to our models when they go into the engine.
  • Modelling for Nanite, how to best leverage the technology so we can work with its strengths.
  • How to troubleshoot lighting issues and other potential gotcha's with Lumen.
  • Artists of all levels and disciplines will gain a deeper technical understanding so they can be more efficient and champion good workflows in their workplace.

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