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12:45pm
Mike Gamble Bastion G2MJo Cooke Bastion G2M12:45pm - 1:30pmSpace 8Hit the Ground Running With an Effective Green Light Package
Thursday 14th November12:45pm - 1:30pmSpace 8Mike Gamble and Jo Cooke discuss how a comprehensive Green Light package can not only help Publishers sign the right titles but aid Developers to decide whether to Self Publish or seek a Publisher. A properly structured Green Light package will allow both Developers and Publishers to efficiently hit the ground running when seeking early awareness for their projects, a crucial advantage in the modern crowded video game space.
Session Takeaway
- A greater understanding of why adopting a structured Green Light approach sets both Developers and Publishers up for success.
- A clear view of the essential elements that make up a successful Green Light package.
- Clear actionable directions to kick the process off when back at their respective studios/offices.
3:15pm
Steve Tinkler Lvl Up Partners3:15pm - 4:00pmSpace 2Funding your Studio in Turbulent Times
Thursday 14th November3:15pm - 4:00pmSpace 2The games industry is experiencing one of its most challenging times in years, with access to funding more limited, leaving studios exposed to ever reducing cash runways and risk of closure. The role of the CEO to ensure survival of their studio has never been more critical. However, the industry is still growing, games still need to be made. There are still ways to obtain funding. During this talk, Steve Tinkler will discuss how you can best position your studio to navigate the challenging environment we’re experiencing.
Session Takeaway
- An overview of the current fundraising landscape and outlook for the games industry
- An understanding of the different routes to obtaining funding and which ones are most appropriate for you
- A fundraising strategy with practical specific actions you can take to help navigate the challenging times ahead
4:15pm
Andy Coley Game Studio Training4:15pm - 5:00pmSpace 8Leadership is a Skill, NOT a Position
Thursday 14th November4:15pm - 5:00pmSpace 8"Leadership is a Skill, NOT a Position" is an engaging session designed by Andy Coley. This talk challenges traditional notions of leadership, emphasising that true leadership is defined by skills and mindset and not just hierarchical status. Whether you are new to a leadership role or who have been in a senior positions for a long time, the session delves into the essential qualities that constitute effective leadership.
Andy explores the concept that everyone, regardless of their job title, has the potential to be a leader. He focuses on the importance of developing core leadership skills like communication, empathy, resilience, and the ability to inspire and motivate teams. These skills are crucial in adapting to and thriving in today's fast-paced work environments.
Participants will gain insight into how leadership is not confined to those at the top of an organisational chart. Instead, it's about influencing and guiding others, making strategic decisions, and fostering a positive, productive workplace culture. Andy's talk promises to be interactive and thought-provoking, providing attendees with practical strategies to enhance their leadership capabilities.
This session is not just a lecture but a transformative experience. Attendees will leave with a deeper understanding of how to cultivate their leadership abilities, apply them effectively in their roles, and drive meaningful change in their Studios. "Leadership is a Skill, NOT a Position" is ideal for anyone looking to elevate their leadership skills, regardless of their current role or level of experience.
Andy will be sharing case studies and insights from the work he’s been doing with Wushu Studios, Supermassive Games and many more.
Session Takeaway
- Techniques to develop essential leadership qualities through key leadership skills such as empathy, effective communication, and resilience, crucial for any role in the Studio.
- Strategies for fostering a positive work culture by learning how to apply leadership skills to create a motivating and productive environment, enhancing team performance and studio output.
- Adapting leadership skills effectively by applying the appropriate leadership qualities in the right way, for the relevant person at the appropriate stage of the project.
5:15pm
Arthur Parsons 10:10 Games5:15pm - 6:00pmSpace 1Survive Shipping Your Game: What Levers to Pull
Thursday 14th November5:15pm - 6:00pmSpace 1The talk will demonstrate meaningful tips and techniques on avoiding pushing the button to do crunch/overtime. The talk shows how it is possible to make a game without O/T crunch.
There will be real-world examples of what we’ve been through and how we overcame/tackled the various scenarios with the team.
Session Takeaway
- Always having a backup plan as things always go wrong/change
- How to assess game scope and trim the fat
- How to deal with development pinch points while staying true to your culture
- What levers you have and which to use when.