Robin Perera
Indie Developer
Freelancer working with indie companies:
Tech designer & Unity programmer @ crybaby studios
narrative design work & assistant programmer work @ BirdInSky
tech designer & programmer for spellbound @ iron circus games
Unity3D and 2D programmer @ Magic Notion
Unity programmer @ Lost Wanderer Games
UE4 programmer @ Villainous Games
Robin Perera is speaking at the following session/s
Let’s Make More Punk Games!
Punk games do not deny the harshness of reality. Instead, they acknowledge it and the harm that has been done but create something hopeful, realistic, and revolutionary. Punk games must find their expected role in society and sit in the discomfort of the effects while flipping it on their heads. Mistakes are punk!!
Session Takeaway
- How your narrative can subvert and how it perpetuates harmful ideas
- How do you value the player’s time and mindfully show that?
- All games could use a bit more punk sensibilities to their games! Just not all at once.
Session speakers