Phil Owen
d3t
Phil started his career in games in 1994. During that time, he has worked for Juice Games and TT Fusion before moving to d3t, where as Head of Engineering he focuses on discovering new talent and expanding and leading the engineering team. Phil’s career has seen him credited on over 40 titles across numerous platforms, including LEGO Star Wars, LEGO Harry Potter, Alan Wake Remastered, and Hogwarts Legacy.
Phil Owen is speaking at the following session/s
Panel: Thrive in ‘35
The industry is still in survival mode. But this panel attempts to look beyond the current state of the industry, and imagine the North's game development community in ten years.
What could we start to put in place - right now - if we wanted to be a true global development superpower?
What skills do the schools and universities need to start teaching? What have we learned post-Covid that we can apply strategically? What might co-dev look like? What are the next steps for DE&I? What would we like to see from Government? etc.
Not an exercise in 'prediction', but a group discussion of long-term planning and strategy, largely agnostic to specific trends, business models, game types etc.
Members of the LCR Games Board convene to discuss in a 45 minute session, hosted by Alison Lacy.
Session speakers