Damian O’Sullivan
PlayStation Studios
After several years of working in-game dialogue as a recording and post-production engineer, Damian made the transition to being a developer three years ago.He has worked on dozens of titles including Returnal, God of War: Ragnarök and today’s topic; Helldivers II.
Damian O’Sullivan is speaking at the following session/s
Dialogue Evolution of Helldivers 2
Dialogue Designer Damian O’Sullivan discusses the development of the dialogue on Helldivers II. Firstly, Damian will detail the challenges faced in code, prioritisation and other dialogue systems and the creative solutions used to overcome them in a GAAS context. He’ll then discuss how the team approached dialogue creative processing and mix decisions within Wwise for this evolving project.
Session Takeaway
- Practical solutions to systemic dialogue design
- Insight into dialogue considerations for GAAS titles
- Mix best practices for ensuring dialogue clarity
Session speakers