Caroline White
Creative Industries Specialist
Caroline White is creative industries business development lead who has helped shape regional strategies and build communities across creative technologies in games, emergent immersive technologies and entertainment. She currently works in MediaCity for The Pipeline and Gametech 365, a programme for games businesses and emerging gametech professionals. She has supported several regions to grow their creative and technology industries across the UK. She helped build communities and manage large immersive funding programmes such as XR Stories in Yorkshire and the MediaCity Immersive Tech Innovation Hub in Salford and Innovate UK's Immersive Tech Network. She has also supported emergent game technologies in Live performance in Film and TV, working with Production Park, DARKFIELD and acted as a mentor for Digital Catapult on their Creative XR programme and a judge for Prolific North.
Caroline White is speaking at the following session/s
Panel: Thrive in ‘35
The industry is still in survival mode. But this panel attempts to look beyond the current state of the industry, and imagine the North's game development community in ten years.
What could we start to put in place - right now - if we wanted to be a true global development superpower?
What skills do the schools and universities need to start teaching? What have we learned post-Covid that we can apply strategically? What might co-dev look like? What are the next steps for DE&I? What would we like to see from Government? etc.
Not an exercise in 'prediction', but a group discussion of long-term planning and strategy, largely agnostic to specific trends, business models, game types etc.
Members of the LCR Games Board convene to discuss in a 45 minute session, hosted by Alison Lacy.
Session speakers