Ben Board

Ben Board

Epic Games

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Ben joined the games industry in 1997 as a coder at legendary Bullfrog Productions, went on to code, script and design on Fable at Lionhead, moved into production in Australia, before kickstarting Microsoft's European Xbox developer relations team. Missing the coal face and wanting to understand this newfangled mobile free-to-play thing, he later led the post-launch development of mobile racing behemoth CSR Racing at BossAlien, before faceplanting on Race Kings at Hutch. The development itch scratched (for now), Ben moved to Epic Games in 2017, where he has ever since been privileged to help incredible Unreal Engine developers to succeed.

Ben Board is speaking at the following session/s

EULA and Moolah: Unreal Royalties Explained

Business
2:15pm - 3:00pm
Space 7

If you build your business on Unreal it's vital to understand how the EULA affects you. In this talk Epic Games Business Development Director Ben Board will explain Unreal's royalties and licensing, our new seat-based subscription for non-game industries, and how they fit in the greater Epic Games ecosystem of software and services. Did you know you can save fifty thousand bucks just by filling in a form?

Session Takeaway

  • How to calculate the royalties on an Unreal game
  • The steps to take before you ship a UE game
  • What to discuss with a publisher before signing a deal
  • How to pay a lower royalty, or remove it completely

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