Amy Elliott

Amy Elliott

Sumo Digital

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Amy is an award-winning programmer. She loves technical and creative experimentation, and often participates in many game jams and projects. Amy enjoys exploring various genres and pushes her creative and technical boundaries. She is always eager to learn, whether it’s mastering game engines, diving into programming problems, or tackling fun projects with weird hardware. One of her goals is to inspire younger and more diverse individuals to explore game development, specifically girls in code. She has mentored students, spoken at events, high schools, colleges and universities, and has been a panellist at events like the Women in Games Expo.

Amy Elliott is speaking at the following session/s

Building Efficient Custom Tools in Unity to Improve Team Collaboration

Coding
11:45am - 12:30pm
Space 7

In this talk, you’ll learn about custom tool development in Unity to improve workflows and collaboration between technical and creative teams.

We’ll explore the many methods of creating tooling in the Unity Editor, including Custom Inspectors, EditorWindows, and ScriptableObjects, to build user-friendly systems that make it easier for other disciplines to engage with them.

We will also discuss how building tools can reduce feedback loops, improve iteration speeds, and cut down on miscommunication, showing real-world insights on how great tooling can improve communication and workflow efficiency in game development.

You’ll also see practical examples of custom Unity tooling and how this can make your team stronger.

Session Takeaway

  • You will learn how to build custom Unity tools.
  • You will learn how to use ScriptableObjects.
  • Understand how creating tools can improve communication and workflows in game studios by reducing friction between disciplines.
  • You will leave with steps to implement your own tools to boost your team's efficiency and improve project management!

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