Wushu Studios to Keynote Develop:North

3 October 2024

Tandem Events, organisers of Develop:Brighton and The Develop:Star Awards, have announced indie developer Wushu Studios as the keynote speakers for Develop:North, taking place on Thursday 14 November at The Spine in Liverpool.

Hosted by Wushu’s key leadership team, Alan McDermott, Jo Daly, and Nigel Kershaw, the keynote will explore how the studio strives to shape the future of development through a people-first approach, and a positive company culture. The founders will also discuss how leadership is being reimagined in the studio, the value and challenges of collaboration post-COVID, and the benefits and pitfalls of co-development.

Alan McDermott has been in games for over 20 years, overseeing audio direction on games like MotorStorm and Driveclub before moving to Game Direction in one of PlayStation’s prototype divisions. Jo Daly started her career as a Texture Artist in the mid 90s, spanning a career across both Game Development and Academia across the North-West of England. Nigel Kershaw began his career in game design in the late 80s, working with numerous Northern studios on games like Broken Sword – and MotorStorm!

"To be delivering the keynote session at a Develop conference is an honour, but to be doing so in Wushu’s home city is incredibly exciting," said Wushu Studios' Jo Daly. "After a busy year, we can’t wait to share our insights and see all the friendly faces - familiar and new - that make up the UK's bustling northern game dev communities.

Wushu Studios are a Liverpool-based developer who have supported various titles externally with new features as well as developing entire games. They’ve worked with some of the most critically acclaimed IPs and studios in the industry including Larian Studios’ Baldur’s Gate 3, Sumo Digital, Mediatonic, and Playground Games.

"We’re delighted to be able to bring a company that works out of Liverpool as our keynote speakers for the first Develop North” said Tandem Events Managing Director Andy Lane. “They’ll share the breadth of their knowledge on fostering a forward-thinking dev studio and the importance of a positive, people-focused work environment”

Tandem have today shared the timetable for the conference programme, with more sessions to be announced soon. The timetable currently includes representatives from Epic Games, mayamada, Lucid Games, Remedy Entertainment, Guillotine, and Spilt Milk Studios. Not yet announced are sessions for the Indie track, which specifically addresses issues faced by smaller devs, and will be revealed soon.

The Develop:North 2024 sessions so far are:

Audio

Alan Wake 2: Audio Systems in a Game of Two Halves

Joshua Bell, Remedy Entertainment

Gulli Gunnarsson, Remedy Entertainment

Tips and Tricks from a Music Supervisor to Navigate Music Licensing in Games

Irma de Wind, Independent Music Supervisor

Art

The Relationship Between Environment Art and Concept Art in a Game Production

Alex Beddows, That’s No Moon

Staying Current as an Artist: Nanite and Lumen in Unreal Engine

Filipe Strazzeri, d3t

It’s Not How It looks, It’s How It feels

Murray Somerwolff, Patattie Games

Business

EULA and Moolah: Unreal Royalties Explained

Ben Board, Epic Games

Running a Studio in Turbulent Times

Host: Dr Jackie Mulligan, Game Republic

Nina Roussakoff, Lovewish

Andrew Crawshaw, Thunkd

Stuart Dinsey, Curve

Des Gayle, Altered Gene

When and How Best to Lean into External Partners

Claire Bromley, Criterion Studios

Build Better Games, Faster, Cheaper and Easier with Scrum

Daniel Susser, Embodied Agility

Coding

Building Efficient Custom Tools in Unity to Improve Team Collaboration

Amy Elliott, Sumo Digital

Godot: A Professional Perspective

Claire Blackshaw, Flammable Penguins Games

Tech Learnings from Five Years of Apex Legends

Fred Gill, Antidote Gamers

Design

Don’t Forget the Story: The Power of Video Game Narratives

Nigel Twumasi, mayamada

Let’s Make More Punk Games!

Robin Perera, Indie Developer

Viewfinding: From Mechanic to Game

Matt Stark, Sad Owl Studios

Discoverability

Trash Goblin - Turning Someone Else’s Trash into Treasure with Kickstarter

Andrew Smith, Spilt Milk Studios

DIY: Building the Best Influencer Relations Campaign for Any Game, Yourself

Jake Kulkowski, Guillotine

Conference passes are available for purchase and you can secure your place at the Early Bird rate of £250 + VAT until Thursday 10 October. Micro Indies and Student Early Bird rates are also available for £120 + VAT.

For more details on passes, visit the Develop website:

https://www.developconference.com/north/event-info/passes-prices/

Develop:North will run over one day and will include a keynote and 28 sessions across seven tracks: Art, Audio, Business, Coding, Design, Discoverability, and Indie. The conference will have a networking event kicking off from 6pm. Delegates will also get free access to the sessions online following the event.

For the latest on speaker announcements, the Develop:Star Awards, and everything Develop:North visit: https://www.developconference.com/north/ and follow @DevelopConf on X/Twitter.

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About Develop:Conference

Develop brings together the entire UK game dev industry to learn from each other, share ideas and experiences, network, and do business in a friendly and inclusive environment. The event also offers high quality conference sessions - from the industries brightest minds and talents - with practical takeaways that allow delegates to ‘skill-up’ and be inspired to make better games.

Develop:North offers a day of insight, inspiration, networking and fun in Northern England.

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