The Develop:Brighton conference is back in July with something for everyone!
We have quality sessions covering every discipline of game making, plus the free Roundtables and Indie BootCamp. Our main focus is practical take-away and vocational content giving you the chance to “skill-up” and do what you do even better.
Today we’re excited to announce our first speakers for 2025 – including Housemarque, Keywords Studios, Frontier Developments, Ubisoft, ustwo, Insomniac Games, Google and Kepler Interactive plus many more...
Super Early Bird Rates
If attendees book their conference pass by 9 April they'll benefit from our best rates and they can buy their conference pass with up to 50% discount - saving up to £550!
Register Here
Sessions confirmed so far include:
Art
- Cardboard, Clay, Fabric and Green Screens: Exploring Craft Mediums in Game Art
Claire Morwood, Freelance Artist - Understanding and Modifying the Colour Pipeline in Unreal
Ali Cormack, Studio Gobo - Painting 2D Like it's 3D: How and When to as a Concept Artist
Ash Kerins, Freelance Artist
Audio
- Optimising The Music Commissioning and Creation Process for Games
Kenny Young, Audbod - Finding an Angle: How to Boost Your Audio Creativity and Originality
Suddi Raval, Spliced - Behind the Sounds of Star Wars Outlaws
Jacob Coles & Martin Weissberg, Massive Entertainment - a Ubisoft Studio
Business
- 30 years of Change - Now and Then
Ilari Kuittinen, Housemarque - Being a Leader in Game Development: Set Yourself Up for Failure or Success
Liudmila Siachko, Wargaming - Superpowers in Diversity: Managing Mental Health and Neurodiverse Teams for Success
Katherine Mould, Keywords Studios
Coding
- PowerWash Simulator: A Deep and Dirty Tech Dive
Peter Hansen, FuturLab - Leading a Coding Team with Imposter Syndrome
Kirsty Fraser, Third Kind Games - Constraints to Creativity: The Art and Science of Procedural Level Design
John Campbell, Triangular Pixels
Design
- Designing Together: The Power of Collaborative Game Design on Monument Valley 3
Xu He, ustwo games - The Rise and Fall of The Flame in Marvel's Spider-Man 2
Donald Barrett, Insomniac Games - Murder She… Modularized? Authored Narrative in a Proc-Gen World
Stark Holborn, ColePowered
Discoverability
- Social Media and Vertical Video: Catching Attention in Seconds
Imogen Mellor, YRS TRULY - Product / Market Fit – What Does it Mean and How Do We Achieve it?
Martin Wein, GameFlex Consultants - Meme Your Way to Success
Zhong Hu, Twin Atlas
Indie
- The Ouroboros Express - A Postmortem
Najmah Salam, Small Loan Studio - 43 Essential Game Dev Tips That Are Immutably Correct and Must Never be Disputed by Anyone Ever!
Paul Kilduff-Taylor, Mode 7 - Good Vibes Only - A Producer’s Guide to Successful Collaborations in Game Dev
Melissa 'Mj' Lewis, Kepler Interactive
Mobile
- Raising Your Game: How To Achieve Console-Like Experiences on Mobile
Ian Bolton, Arm - Mobile Gaming in 2025 - What Can We Expect Based on Data?
Mariusz Gasiewski, Google - Beyond The Banner. Rethinking Monetization - It’s in the Game
Kristan Rivers, AdInMo
New Track - Performance
- Keynote: Performance In Games: From Data to Drama
- Jane Perry, Actor
- VO:ICE – Voice Over: Insights into Client Expectations
James Stant, Frontier Developments - Approaching Intimacy in Video Games – Intimacy Coordination to Enhance Storytelling
Josh Weeden, PitStop Productions
Roundtables
- Burnout! How to Spot It and Put Out the Fire
Danni GT, Life Coach - Representation in Games: Beyond the Surface
Lydia Cooke, University of Brighton - Why Can’t I Switch Off? Identifying and Managing Absence Anxiety
Em Aspinall, Safe in Our World
View all the speakers confirmed so far here
Develop Star:Awards – Entry Open Until 4 April |