First Speakers Announced for 2025

13 March 2025

The Develop:Brighton conference is back in July with something for everyone!

We have quality sessions covering every discipline of game making, plus the free Roundtables and Indie BootCamp. Our main focus is practical take-away and vocational content giving you the chance to “skill-up” and do what you do even better.

Today we’re excited to announce our first speakers for 2025 – including Housemarque, Keywords Studios, Frontier Developments, Ubisoft, ustwo, Insomniac Games, Google and Kepler Interactive plus many more...

Super Early Bird Rates

If attendees book their conference pass by 9 April they'll benefit from our best rates and they can buy their conference pass with up to 50% discount - saving up to £550!

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Sessions confirmed so far include:

Art

  • Cardboard, Clay, Fabric and Green Screens: Exploring Craft Mediums in Game Art
    Claire Morwood, Freelance Artist
  • Understanding and Modifying the Colour Pipeline in Unreal
    Ali Cormack, Studio Gobo
  • Painting 2D Like it's 3D: How and When to as a Concept Artist
    Ash Kerins, Freelance Artist

Audio

  • Optimising The Music Commissioning and Creation Process for Games
    Kenny Young, Audbod
  • Finding an Angle: How to Boost Your Audio Creativity and Originality
    Suddi Raval, Spliced
  • Behind the Sounds of Star Wars Outlaws
    Jacob Coles & Martin Weissberg, Massive Entertainment - a Ubisoft Studio


Business

  • 30 years of Change - Now and Then
    Ilari Kuittinen, Housemarque
  • Being a Leader in Game Development: Set Yourself Up for Failure or Success
    Liudmila Siachko, Wargaming
  • Superpowers in Diversity: Managing Mental Health and Neurodiverse Teams for Success
    Katherine Mould, Keywords Studios


Coding

  • PowerWash Simulator: A Deep and Dirty Tech Dive
    Peter Hansen, FuturLab
  • Leading a Coding Team with Imposter Syndrome
    Kirsty Fraser, Third Kind Games
  • Constraints to Creativity: The Art and Science of Procedural Level Design
    John Campbell, Triangular Pixels


Design

  • Designing Together: The Power of Collaborative Game Design on Monument Valley 3
    Xu He, ustwo games
  • The Rise and Fall of The Flame in Marvel's Spider-Man 2
    Donald Barrett, Insomniac Games
  • Murder She… Modularized? Authored Narrative in a Proc-Gen World
    Stark Holborn, ColePowered


Discoverability

  • Social Media and Vertical Video: Catching Attention in Seconds
    Imogen Mellor, YRS TRULY
  • Product / Market Fit – What Does it Mean and How Do We Achieve it?
    Martin Wein, GameFlex Consultants
  • Meme Your Way to Success
    Zhong Hu, Twin Atlas


Indie

  • The Ouroboros Express - A Postmortem
    Najmah Salam, Small Loan Studio
  • 43 Essential Game Dev Tips That Are Immutably Correct and Must Never be Disputed by Anyone Ever!
    Paul Kilduff-Taylor, Mode 7
  • Good Vibes Only - A Producer’s Guide to Successful Collaborations in Game Dev
    Melissa 'Mj' Lewis, Kepler Interactive


Mobile

  • Raising Your Game: How To Achieve Console-Like Experiences on Mobile
    Ian Bolton, Arm
  • Mobile Gaming in 2025 - What Can We Expect Based on Data?
    Mariusz Gasiewski, Google
  • Beyond The Banner. Rethinking Monetization - It’s in the Game
    Kristan Rivers, AdInMo

New Track - Performance

  • Keynote: Performance In Games: From Data to Drama
  • Jane Perry, Actor
  • VO:ICE – Voice Over: Insights into Client Expectations
    James Stant, Frontier Developments
  • Approaching Intimacy in Video Games – Intimacy Coordination to Enhance Storytelling
    Josh Weeden, PitStop Productions


Roundtables

  • Burnout! How to Spot It and Put Out the Fire
    Danni GT, Life Coach
  • Representation in Games: Beyond the Surface
    Lydia Cooke, University of Brighton
  • Why Can’t I Switch Off? Identifying and Managing Absence Anxiety
    Em Aspinall, Safe in Our World

View all the speakers confirmed so far here

Develop Star:Awards – Entry Open Until 4 April

Taking place on the evening of Wednesday 9 July - during Develop:Brighton - the Star Awards will once again bring together the game dev community to celebrate the creative excellence of the game devs behind the best games of the last 12 months.

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